

The importance of design science research springs from Herbert Simon’s The Science of the Artificial. His work inspired an entire body of research embracing goals to design and invent innovative artifacts such as constructs, frameworks, models, methods, processes and systems. The creation of IT artifacts and their evaluation is ideally suited for this paradigm. This conference explores aspects of design science research methodology as well as research exemplars of the genre. As with the first two DESRIST conferences, held successfully at Claremont in 2006 and Pasadena in 2007, the objective of this conference is to bring together researchers from many diverse backgrounds ranging from computer science, HCI, information systems, and software engineering to social ethnography, artistic, and architecture disciplines to create a forum for discussing novel solutions to emerging problems.
Design science is well suited to be a key research paradigm for mainstream research in computing and information systems. We seek design theory, design research methodology, and applications papers. Applications papers should clearly demonstrate how they are following a design science research methodology and thus can serve as design science research exemplars. We encourage contributions (papers, panels, teaching innovations, etc.) in all areas of design science, and especially excellent examples of design science research applications. Areas of interest include, but are not limited to:
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For information and questions, please contact Art Vandenberg - avandenberg@gsu.edu (404-413-4743).